txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "InteractWithCrackedLEGODefault"
Ability "Regeneration"
Ability "Super_Strength"
Ability "MegaPickUpNoChunks"
Ability "LoboGraffiti"
Ability "MinifigPhoneCameraBlack"
Ability "HyperJump_Lobo"
Ability "CombatDeflectGeneric"
Ability "ImpliedInteractWithLEGOSilver"
Ability "LoboGrapples"
Ability "ToxicResistant"
Ability "ImmuneToToxic"
Ability "ImmuneToFire"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Lobo_Gun" always_got held
default_item "Lobo_Grenade" always_got away


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
can_grapple
grapple_gun_locator=1
has_whip tex="31_LoboHookRope"

has_invincibility

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataLobo"
Ability "AudioReactionDataGorillaGroddVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Lobo"
Ability "LoboGraffitiTint"
Ability "Lobo_PunchHitOverrides"
Ability "Lobo_SlamOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action " Icon_Idle_Evil1"
	cameraOffset x -0.015 y -0.02 z -0.07
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = -0.02, OffsetY = -0.035, OffsetZ = 0.0, CharHeight = 0.42, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
